Art Exhibition – Call for submissions

The UCI Esports Conference Community Arts Committee is pleased to announce a call for submissions for a digital art show, responding to the theme of:

Where in the worlds do we play? Maps, stages and skyboxes in esports


UCI Esports Conference Community Arts Committee invites submissions of art works to be shown in the 2018 Esports Art Exhibition on the theme of “Where in the worlds do we play? Maps, stages and skyboxes in esports.” We will consider submissions that are printed on paper, in digital form, including images, videos, interactive experiences or other web-based art. We are interested in art that explores the places within esports gameworlds thematically and conceptually, through the medium and/or content of the work.

Work will be curated by the UCI Esports Conference Community Arts Committee with guest intermedia artist Prof. John Crawford, along with other curators, scholars, and practitioners in the field. This exhibition will be presented and promoted both as an on-site art exhibition in UCI’s Viewpoint Gallery and via online in conjunction with the UCI Esports Arena and the UCI Esports Conference.

Questions may be directed to the UCI Esports Conference Community Arts Committee Co-Directors at Submissions will take place through the Esports Conference webmail system.



Please click the button below to submit your abstract. It will open a properly addressed email to which you may attach your file. If your submission exceeds file size limit, please provide an external link to download the file. In case the button does not work correctly, please send your file or link to


UCI Esports Conference Community Arts Online Exhibition is an open call, community, curated, exhibition. Works hosted online by must be clear of third party copyright restrictions. Contributors retain copyright of their own creative work. UCI Esports Conference is a volunteer-driven nonprofit organization affiliated with the University of California, Irvine.


Where in the worlds do we play? Maps, stages and skyboxes in esports

“One of my favorite places was on the floating islands of Nagrand… My friend and I would fly up to the tiny secluded chunk of floating land, waterfalls pouring over the side, just to have a virtual picnic while chatting and taking in the vast and gorgeous planes below us. I’ve never felt more at home in a virtual place.” – Craiggers

Whether hunting in the jungles of Summoner’s Rift, picnicking on the floating islands of Nagrand, fighting through the streets of New Gettysburg, or playing cards in the taverns of Azeroth, esports’ worlds offer a diverse and divergent experiential landscape. While players may be physically located at home, the esports arena, and even onstage, the place of play is in the ephemeral and virtual digital worlds. Across the maps, stages and skyboxes that provide structure for gameplay, this exhibition illustrates various perspectives on the places where play takes place. Memories of hardship, friendship, loss, triumph, reflection and frustration are scattered across game worlds in spawn points, choke points, safe zones, paths, jungles, dungeons, hunting grounds, markets, taverns and bazaars.

Where in the worlds do we play? exhibition seeks to showcase artworks that question, illustrate, embrace, or otherwise challenge concepts of place, location and situational context within the narratives of esports game worlds. The concept is broad and we seek creative interpretations through art that thoughtfully addresses any aspect of place within esports game worlds and that can be displayed online. This includes, but is not limited to, animations, imagery, games, machinima, interactive works, video art and works that invite the audience to rendezvous in-game.

Submission process

We will accept the following:

1. Images
Include 1-3 images that express any aspect of the theme.  Images must be at least 1000 pixels in width in JPG format.

2. Time-based work (animation, video, etc)
Short time-based works (3 min or less) that express any aspect of the theme.  You may include links to longer versions of the work. This may include video documentation, animation, video or performance.  Time-based files must be in the MPEG4 format.

3. Interactive or web-based works
Interactive art that address the theme could include links to an interactive work.  Include links to the interactive piece.

For all entries include the following:

  1. For Artwork:  A short artist statement about the work and how it relates to the theme
  2. About the author(s):  For writings or artworks include a short (250 words) biography about the author(s) and people involved in the making and (or) using the work.
  3. How do you envision your work being shown? (Choose one)
  • Online only
  • On-site only
  • Both